Day of Infamy is a highly engaging World War II multiplayer FPS by New World Interactive, the makers of Insurgency. The game plays similarly Day of Infamy is a highly engaging World War II multiplayer FPS by New World Interactive, the makers of Insurgency. The game plays similarly to the aforementioned, but there are many new mechanics which.
It's easy to configure your Pingperfect Day of Infamy Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'doicfgserver.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
- Walter Lord's 'Day of Infamy' retells the small details and planning leading up to the bombing of Pearl Harbor, which was where one of the U.S.' S most important fleets resided. The book is set in Japan to Hawaii on December 7, 1941, a day significant to the larger event of World War II.
- Day of Infamy is a World War II first person shooter experience created by New World Interactive and expanded upon by the Steam modding community. Originally starting as mod itself, the stand-alone early access version was released in July of 2016 and has been officially released since the 24th of March.
//////////////////////////General Options/////////////////////////////////
hostname 'Day of Infamy Server' // server name
sv_password ' // Server password, if you want your server to have password only access, insert YourServerAccessPassword
/////////////////////////Fast Download Options///////////////////////////
//sv_downloadurl '
//sv_allowdownload 1
//sv_allowupload 1
////////////////////Workshop////////////////////////////////
sv_workshop_enabled 1 //Enable Workshop support?
//sv_workshop_mapcycle_generate 1 //Start Workshop mapcycle if any are defined
//sv_workshop_mapcycle_random 1 //Generate mapcycle in random order?
///////////////////////////////////////////////////////////////////////////////////////////
///// SERVER SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
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sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alltalk_dead 1 //Dead players broadcast their voice to enemies?
//sv_consistency 0 //Whether the server enforces file consistency for critical files
sv_deadchat 1 //Can alive players see text chat messages from dead players?
sv_deadchat_team 1 //Can dead players use team text chat to speak to living?
sv_deadvoice 1 //Can dead players speak to the living???
sv_footsteps 1 //Play footstep sound for players
//sv_hud_deathmessages_spectator 0 //Show death notices to people spectating?
//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
//sv_contact ' //Contact email for server sysop
'sv_hibernate_when_empty' '1'
//////////////Remove // before playlists to use them, only 1 playlist can be used at a time///////////
//sv_playlist doi/pvp_sustained // Valid options: doi/pvp_sustained doi/coop
//sv_playlist doi/pvp_sustained doi/coop
sv_playlist nwi/mp //pvp hardcore
//sv_playlist nwi/mp_recruit //pvp softcore
//sv_playlist nwi/coop //coop hardcore
//sv_playlist custom
//sv_pure 0
///////////////////////////////////////////////////////////////////////////////////////////
///// FRIENDLY FIRE - TEAM KILLS ///////
//////////////////////////////////////////////////////////////////////////////////////////
mp_autokick 1 //Kick team-killing players
mp_tkpunish 2 //How to punish TKers 1=warning 2=kill
mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive
///////////////////////////////////////////////////////////////////////////////////////////
///// RCON ///////
//////////////////////////////////////////////////////////////////////////////////////////
rcon_password 'y0s8n' //RCON Password
sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging
sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
///////////////////////////////////////////////////////////////////////////////////////////
///// BOT SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added
ins_bot_count_checkpoint 32 //A set bot count for Checkpoint
ins_bot_count_checkpoint_max 32 //The max bot count for Checkpoint Microsoft windows server 2008 r2 x64 torrent.
ins_bot_count_checkpoint_min 32 //The min bot count for Checkpoint
//ins_bot_count_hunt 0 //a set bot count for hunt
//ins_bot_count_hunt_max 24 //The max bot count for hunt
//ins_bot_count_hunt_min 24 //The min bot count for hunt
ins_bot_difficulty 0 //difficult of bots
ins_bot_quota 6 //How many bots to place on each team when no players are present?
doi_bot_count_override 5
doi_bot_count_default_enemy_min_players 1
Day Of Infamy Coop Campaign
doi_bot_count_default_enemy_max_players 5
///////////////////////////////////////////////////////////////////////////////////////////
///// VOTING ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_allow_votes 1 //allow voting
sv_map_voting 1 //allow map voting
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sv_vote_allow_spectators 0 //allow spectator voting
sv_vote_command_delay 1 //was 5 How long after a vote passes until the action happens
sv_vote_creation_timer 0 //was 120 How long after a vote passes until the action happens
sv_vote_failure_timer 10 //was 90 A vote that fails cannot be re-submitted for this long
sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??
sv_vote_issue_botcount_min_population 1 //The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botdifficulty_allowed 1 //was 0 Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_min_population 1 //was 0 population to pass a bot difficulty vote?
sv_vote_issue_botdifficulty_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_changegamemode_allowed 1 //Was 0 Can people hold votes to change the gamemode?
sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?
sv_vote_issue_kick_allowed 0 //Can people hold votes to kick players from the server?
sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_prevent_change 1 //Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_round_count_delay 0 //was 1 How many rounds before map voting can begin
sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?
Day Of Infamy Host Coop
sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?
sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?
Day Of Infamy Coop With Friends
sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)
Day Of Infamy Co Op Modes
sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
sv_vote_kick_hack_min_population 1 //The voting population required to kick a person for hacking
sv_vote_kick_hack_min_ratio .5 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Day Of Infamy Cooper
sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle
sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle
sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_voters 2 //Minimum
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